What Choices Are There to Make in Dragon Age: Inquisition? [SPOILERS]

Dragon Age: Inquisition has a few major decisions that you can make that will ultimately affect either your game or Thedas itself. Roughly chronologically, here are the decisions you make as well as the consequences.

** SPOILERS ** SPOILERS ** SPOILERS ** SPOILERS **

Should I Choose Mage, Rogue or Warrior in Dragon Age: Inquisition?

Your class does have a small impact on the way the game plays out. Mostly, the changes are in dialogue. They will not significantly alter the end of the game. They will alter the type of specializations you can get later on. Mages are considered to be “apostates” and they may have a more close connection to the plot, for somewhat obvious reasons.

Mages can light veilfire, rogues can pick locks and warriors can bash walls and doors. However, companions can do these things too. So while you need one of each in your party at all times to see all of the content, it is not locked off if you do not have that class.

Should I Be a Qunari, Elf, Dwarf or Human in Dragon Age: Inquisition?

So. Each of the origins have separate war table missions, and there’s unique dialogue throughout the game. But…

Apart from that, your race choice doesn’t affect the game too much.

  • Qunari: you’ll find Sera’s romance easier if you’re a Qunari female, and you can relate to Iron Bull a bit better. Qunari have fewer equip options, which can bother some.
  • Elf: female elves are the only ones who can romance Solas. You’ll find Sera’s romance harder. The lore will tie into your heritage more significantly. Some elven things will be translated.
  • Dwarf: apart from dialog, very little changes for a dwarf–which is disappointing! Dwarfs and qunari have some armor issues (there are fewer armor sets).
  • Human: you’ll find dialog generally easier. Such as the Winter Ball. There are fewer prejudices and your character is considered nobility, which helps.

Should I Choose the Mages or the Templars in Dragon Age: Inquisition?

This can be considered either from a roleplay standpoint or a gameplay standpoint. The roleplay aspect of this is discussed here, regarding whether the mages or templars are “right.” But this choice actually has in-game ramifications.

If you choose the mages: you will play the “mage” portion of the game and you will see the future, if your Inquisitor does not succeed. You will get Dorian as a companion first (before Cole) and you will get a special quest line with Cullen (which is fairly involved). At the end of the game, you will fight a red templar named Samson. Fiona will appear in Skyhold and you will be able to talk to her, though not significantly.

If you choose the templars: you will play the “templar” portion of the game where you explore your own mind. You will get Cole as a companion before Dorian and you will get a special quest line with Leliana (which is, again, fairly involved). At the end of the game, you may fight a mage named Calpernia or you may be able to tell her to just leave (if you did the quest). Ser Barris will appear in Skyhold and you will be able to promote him and use him on war table missions.

Should I Conscript the Mages or Templars or Should I Ally With Them?

This has little impact on the game but it does affect your approval ratings with your companions, in much the way you would expect. Neither mages nor templars will betray you if you ally with them. Conscripting them essentially makes them prisoners. So it will change some conversation options and may affect who you get for the divine, but otherwise there’s no impact.

Should I Leave Hawke or the Warden Behind in the Fade?

In the Fade, you’ll need to either leave behind Hawke or the Warden (Alistair, Loghain or Stroud, depending). This does not have an in-game effect except for dialogues (understandably, Varric will be torn up about Hawke). If you save the Warden, they can lead the other wardens… but you won’t see them again after. If you save Hawke, you can have Hawke lead the wardens to Weisshupt (if you kick them out), but you won’t see Hawke again, either.

Should I Banish or Ally With the Grey Wardens?

This is another decision that has little impact on the game. It only affects which war table missions you get. However, you should know that it will tick most people off if you ally with the grey wardens–you get approval from Blackwall and lose approval with other companions. If you banish them, it’s the opposite. You get approval from everyone but lose it with Sera and Blackwall. You will regain Sera’s approval if you do not banish Blackwall with the other wardens.

Should I Choose Celene, Briala or Gaspard at the Winter Ball?

There is more information about this here, in the winter ball write-up. In terms of stability, Celene and Briala reconciled appears to be most stable, with Gaspard ruling alone as a second. If you push Celene and do not execute Gaspard, the situation remains unstable. If you push all three to work together, the situation may be unstable, as the inquisitor must micromanage them.

Should I Make Cole a Spirit or a Person?

Whether you make Cole a spirit or a person, he will be happy. This choice is discussed more here. He will talk more as a person or spirit after being changed, which is the only difference. If you don’t make a decision at all, he will be unavailable for the final battle.

Should I Sacrifice the Chargers or the Dreadnought?

There have been significant arguments about this one. Either way, Bull will stay with the party. The Qunari alliance doesn’t really come to any particular fruition in the game; there’s no major benefit to them. The Chargers also don’t do much in-game. So this is more a roleplaying choice than anything else.

Here are a few of the consequences:

  • If you sacrifice the Chargers, Iron Bull moves more towards the Qun (obviously).
  • If you sacrifice the Dreadnought, Iron Bull has assassins sent after him. Weak assassins.
  • If you sacrifice the Chargers, Solas and Iron Bull become rather bitter enemies.
  • If you sacrifice the Dreadnought, Solas and Iron Bull become rather close friends.
  • If you sacrifice the Chargers, Iron Bull and Blackwall become friends.
  • If you sacrifice the Dreadnought, Iron Bull and Blackwall become enemies.

For what it’s worth, banter and conversations indicate that Iron Bull is happier with The Chargers and The Inquisition; moreover, his history with the Qun and the Qunari wasn’t as happiness and light as he might make it out to be. But it’s really a personal decision and a strategic decision.

Should I Forgive, Conscript, Banish or Execute Blackwall?

Obviously, if you forgive or conscript Blackwall, he will stay in your party (he’ll give you approval for the former and take approval for the latter). If you banish or execute him, he’ll leave. However, there aren’t any in-game consequences other than this, so you can do whatever you feel is right. Talking to Blackwall in his cell will give you more specific information about his crime.

Should I Drink from the Well or Should Morrigan?

Though it may seem that you can get someone else to drink from the well, it’s really only you or Morrigan–and you can’t just opt out. There are both some major plot ramifications and some in-game ramifications.

In-game, you will get an additional dragon fight if you drink from the well. That is about the long and short of it. Morrigan doesn’t betray you or turn into a bird again or anything if she drinks from it.

Now, the plot ramifications. You’ll be under a geas to Mythal if you drink from the well, which is a form of compulsion. Morrigan will be under the geas if she drinks. This could have some significance, given the ending of the game.

Should I Choose Vivienne, Leliana or Cassandra as the Divine?

Here’s an in-depth look at this choice and how to get each one. This decision will pop up mid-to-late game and it will not affect anything except the end of the game. It may, however, have a significant affect on all of Thedas. It’s important to note that you may lose Cassandra as a companion if you make her the Divine.

Jenna Inouye
JKCI is a tech and gaming writer with a passion for antique crystal doorknobs. She also loves talking about games with other people. Add her on twitter or contact her directly.

Jenna Inouye

JKCI is a tech and gaming writer with a passion for antique crystal doorknobs. She also loves talking about games with other people. Add her on twitter or contact her directly.

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