GabeN Speaks Out About Paid Mods, Skyrim and Steam

GabeN has spent the last couple of hours answering questions on Reddit about paid mods and the Steam Workshop:

Our goal is to make modding better for the authors and gamers. If something doesn’t help with that, it will get dumped. Right now I’m more optimistic that this will be a win for authors and gamers, but we are always going to be data driven.

On The Topic of the 75%/25% Split

It’s set by the game, not by Valve.

Veilfire Note: This is actually important: Bethesda set the split, not Valve.

On The Topic of Players Being Banned for Criticizing Valve/Bethesda

Well, if we are censoring people, that’s stupid. I’ll get that to stop. On top of it being stupid, it doesn’t work (see Top Gear forums on Jeremy Clarkson).

On The Topic of Mods Getting Ripped Off From Nexus

This is a straight-forward problem. Between ours and the community’s policing, I’m confident that the authors will have control over their creations, not someone trying to rip them off.

Between us and the community, it won’t work.

Veilfire Note: I guess we should all be pleased that GabeN has solved the problem of copyright infringement once and for all; it’s just a straight-forward problem. It can be assumed that what he means by this is that items that are flagged will be removed quickly and appropriately, but he may be vastly underestimating the amount of time it would take to verify the origin of a mod without being overzealous — and overzealousness (removing any flagged mod) could cut into what will now be the modder’s profits.

On The Topic of Killing the Mod Scene

Uh, I’m curious how that works. How do we make money if we kill off the thing that is generating the money?

Finally, a Comment About Modding

Sky rim is a great example of a game that has benefitted enormously from the MODs. The option for paid MODs is supposed to increase the investment in quality modding, not hurt it.

About half of Valve came straight out of the MOD world. John Cook and Robin Walker made Team Fortress as a Quake mod. Ice frog made DOTA as a Warcraft 3 mod. Dave Riller and Dario Casali we Doom and Quake mappers. John Guthrie and Steve Bond came to Valve because John Carmack thought they were doing the best Quake C development. All of them were liberated to just do game development once they started getting paid. Working at Waffle House does not help you make a better game.

And All That Leads To…

That was interesting to say the least. What we know now is that Bethesda set the 25%/75% split, not Valve, and that Valve ostensibly has pure intentions, hoping to extend the mod scene by providing a marketplace solution. We also know that GabeN was not aware of censorship and will be addressing it.

But we also know now that Valve is being a little naive about the legalities of the situation, which is actually more concerning than it was before.

 

Jenna Inouye
JKCI is a tech and gaming writer with a passion for antique crystal doorknobs. She also loves talking about games with other people. Add her on twitter or contact her directly.

Jenna Inouye

JKCI is a tech and gaming writer with a passion for antique crystal doorknobs. She also loves talking about games with other people. Add her on twitter or contact her directly.

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